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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 30 May 2020, 23:05 
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Provided he's actually Japanese and didn't simply move there, I'd imagine he has a somewhat, uh, unique experience regarding Beast Wars, considering the way it was dubbed.

signofzeta wrote:
The stuff in these boxes...honestly I’m not sure what any of it is but I’m sure we’ve seen some of it before. It will be demo scene type stuff but also probably some commercials.

While I'm sure there's at least some repeated content (I got like six CGI titles and I swear the Chromosaurus and Breaking the Ice are on at least half of them), the sheer amount of discs in the box set suggests that there's a ton that we haven't seen anywhere else, and even if we have, it might actually be in it's full, unedited form. Hell, even Polly Gone might be in it!

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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 30 May 2020, 23:40 
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Totally. I’m thinking the same thing you are.

Poly Gone is my favorite episode of Beast Wars.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 11 Jun 2020, 15:32 
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Wtf did I just watch? That polly gone short is a trip. I really dig the music.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 11 Jun 2020, 16:50 
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Here's my rant.

While I love CG and this early stuff I can't sit and watch it over and over again.
Reminds me of my youth at night clubs drunk and watching this stuff on screen, it would be fun to watch but and I will sell the boxes if I ever find them
I wouldn't be keeping these but I would enjoy and watch
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 12 Jun 2020, 02:27 
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odotb3 wrote:
Wtf did I just watch? That polly gone short is a trip. I really dig the music.

I saw someone criticize it for it's poor animation, but I'm convinced all of it is entirely deliberate. It takes rendering errors and turns them into an artform.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 12 Jun 2020, 07:16 
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Really interesting indeed, to me it looks some of the pre-alpha games you can get on steam :lol:
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 12 Jun 2020, 07:45 
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ryosaeba84 wrote:
Really interesting indeed, to me it looks some of the pre-alpha games you can get on steam :lol:

I've actually thought about how you could easily render this kind of CGI with an average home computer these days, and how you could make a whole game explicitly designed to look like it. Just apply some post-processing filter for that videotape look.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 12 Jun 2020, 14:57 
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But you do know its not supposed to look like tape, it would be best to get a low rez straight from the computer and display on a modern display in 4.3
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 12 Jun 2020, 17:08 
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Absolutely not. Shooting to film is the OG way.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 13 Jun 2020, 01:49 
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rein-o wrote:
But you do know its not supposed to look like tape, it would be best to get a low rez straight from the computer and display on a modern display in 4.3

No, but apart from maybe some major tech expo or convention or whatever, it's pretty unlikely you ever saw any of these on film; on television and home video it still would've been telecined to tape first, which gave it that particular "look".

Although I've never seen The Lawnmower Man in HD so I can't speak for how the computer animated segments in that movie look like.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 13 Jun 2020, 03:19 
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Most early computer animation was shot to film, I’m talking like 1980 to 1990. There was no way in hell any of that stuff would render in anything like real time and there were no ways to shoot frame-by-frame onto video tape.

Render render render....click. Wait another 20 minutes, click. Like that.

Eventually things were rendered strait to DV but film was the main medium for some time. This gives a terrifically unique look to things like...bumpers for theaters, the movie of the week thing, etc. This is probably why the stuff looks so great. With film you don’t have issues like chroma res and you can control the color and aliasing in the processing stage.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 13 Jun 2020, 03:59 
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signofzeta wrote:
Most early computer animation was shot to film, I’m talking like 1980 to 1990. There was no way in hell any of that stuff would render in anything like real time and there were no ways to shoot frame-by-frame onto video tape.

Not only that, but barring some major companies that did possess their own hardware, like Pacific Data Images who also did a lot of computer effects for Hollywood, most computer animation was done through allocated time; the supercomputers were essentially rented out to third parties, which meant their time on them was limited. That's why they never fixed the rendering error in "Deja Vu" for example; it simply cost too much to re-render.
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 Post subject: Re: Computer Graphics Japanese boxsets
PostPosted: 11 Mar 2024, 03:56 
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takeshi666 wrote:
Hell, even Polly Gone might be in it!

And it turns out, it is!

One of these box sets actually turned up on Mandarake of all places (at a fraction of the cost of what I paid for mine) but the box is even more beat up, but if anybody here wants one, it's still there:

https://order.mandarake.co.jp/order/detailPage/item?itemCode=1246978849
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